
Thanhmy999
Thanhmy999
Không cần trade nhiều → chỉ cần trade đúng • Không cần thắng nhiều → chỉ cần lỗ nhỏ + lời lớn • Sống sót > kiếm tiền nhanh
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Still pushing deeper into the @PlayOnMint campaign on @NucleusCodes .
One thing that stands out about MINT is that it is not simply trying to build another Web3 gaming platform.
The bigger idea seems to be building a loop around user activity.
Play and interact with the ecosystem → earn XP → build reputation and progression → unlock access to rewards and digital assets.
The different pieces are designed to connect:
• MINT brings the gaming and entertainment layer
• XP tracks user activity and progression
• $MNTD adds an economic layer to the ecosystem
• MintABear brings an NFT layer with 4,444 collectibles
This structure is interesting because each component has a reason to exist within the same ecosystem.
Instead of treating gaming, NFTs and rewards as separate products, MINT is trying to connect them into one continuous user journey.
The current campaign on @NucleusCodes follows the same idea, with two different paths for contributors:
→ Contribution Leaderboard: $50K in $MNTD for the Top 300 creators
→ Reputation Leaderboard: 1,170 MintABear freemint spots
For me, the more interesting part is not just the campaign rewards, but watching whether MINT can turn short-term participation into long-term user engagement.
That will be the part worth watching as the ecosystem develops.


Continuing the @PlayOnMint campaign on @NucleusCodes.
MINT is building an ecosystem centered around gaming, online entertainment, and digital assets, aiming to connect gaming experiences with on-chain reward layers.
Some notable components in the ecosystem:
• MINT: a gaming platform with various forms of entertainment
• XP: a system that records user activity and engagement levels
• $MNTD: the token used within the ecosystem and linked to the reward mechanism
• MintABear: a collection of 4,444 NFTs, designed to connect directly with the MINT ecosystem rather than just being a simple NFT collection
What’s notable about PlayOnMint is that these components are built to complement each other.
Users participate in activities on MINT → accumulate XP → increase their rank in the system → access ecosystem benefits and rewards.
MintABear is also integrated into this loop, adding an extra layer of identity and utility for the community.
The campaign has two leaderboards, focusing on Contribution and Reputation, with $50K $MNTD allocated for the Top 300 creators along with 1,170 MintABear freemint slots.
I will continue to follow how MINT develops this ecosystem, especially how gaming, NFTs, and on-chain rewards are connected in the near future.
Lately, I’ve been seeing @0xhazels mentioned more often, so I decided to take a closer look.
Hazels is a collection of 5,555 NFTs, born from the Eight Rise story.
What caught my attention is that the project isn’t focused only on the NFTs. It’s also building an Attention Layer connected to creator and community activity.
Hazels Studio currently has a GTD Race with 500 spots, alongside other pieces like Pulse and Drops.
The idea is fairly straightforward: connect NFT ownership with attention, contribution, and access rather than simply owning a PFP.
It’s still early, so I’ll be watching how the system develops and works in practice.
Everything shared here is based on my own research. DYOR before participating or making any decisions.
@0xhazels #WEAREHAZELS

Hyperliquid When the exchange's revenue becomes buying power for Solana:98sMhvDwXj1RQi5c5Mndm3vPe9cBqPrbLaufMXFNMh5g
15,350 HYPE were burned in 24 hours, worth about 1.32 million USD.
But the more notable figure is not in the amount of tokens burned.
It lies in the source of funds behind this activity.
Hyperliquid does not simply create supply reduction pressure by burning tokens. Most of the revenue from transaction fees is used to buy back HYPE on the open market, then these tokens are removed from circulation.
This creates a rather unique loop:
Volume increases → transaction fees increase → HYPE buybacks increase → circulating HYPE decreases.
And if activity on Hyperliquid continues to expand, the scale of this loop can also continue to grow.
A total of about 48.45 million HYPE have been burned, equivalent to about 4.84% of the maximum supply.
The notable point here is that HYPE's tokenomics is quite directly linked to the platform's own economic activity.
No need to rely solely on narrative to create demand.
If users keep trading, the revenue generated can return to the market and create demand to buy HYPE.
This is the part worth following in the Hyperliquid story:
Not how many tokens are burned today.
But how much real revenue Hyperliquid can generate, and how much of that continues to flow back into HYPE.
DYOR before making any decisions.



